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Games You May Have Missed - Earthbound PDF Print E-mail
Written by Administrator   
Wednesday, 20 May 2009 23:19

For our very first 'Games You May Have Missed', I'd like to introduce you to a more common "missed" game to open the discussion.  I promise, more obscure games and consoles are coming later.

For now though, Earthbound for the Super Nintendo. 

Earthbound starts out with a meteorite crashing into the ground just like any good RPG should start.  The premise is that the meteorite contained a bug that is searching for heroes from ten years in the future.

Your character, of course, is one of the four heroes.  Funny how that always seems to happen, isn't it?  You then start on a quest for the other heroes as well as for locations that will help to strengthen your abilities.  That's mainly the important plot line of the game.

Now, for the fun stuff.  Earthbound is unlike any other RPG in its style and gameplay.  You name your own super powerful attack.  You attack enemies such as hippies, Dali's clocks, guys with twisted ankles (that's a BOSS fight!), and stop signs. You meet characters so weird that they talk in a different, difficult-to-read font. You travel to the pink cloud guarded by ninja rabbit statues and use a special eraser to erase anything pencil shaped from existance. You climb a dungeon built around a man who loves dugeons who calls himself "Dungeon Man".

The SNES had more than a few gorgeous RPGs.  In a time when good stories and great characters were fresh and new, and RPGs were in their hayday, Earthbound remains one of the most memorable games I have ever played. I continually put Earthbound as my favorite game on lists and personal "Top Tens" even when I know that the person I'm speaking to will never have heard of it, in hopes that they look this gem up later.

Unfortunately, Earthbound is difficult to come by these days in North America, and I just happen to be lucky enough to have picked it up when I was younger. Nintendo recognizes the almost cult following that the game has garnered over the years, but refuses to release the game on the Virtual Console or on the DS.  We hope to soon have copies available in our store, but I personally encourage you to find the game however possible.  If you read Japanese, Nintendo released a cartridge back in 2003 or 2004 that has both Earthbound and its predecessor, known as Mother 1 and 2 (Earthbound being 2) on the Game Boy Advance.  Much of the Japanese of the inventory is in Katakana and a bit of Hiragana (there does not seem to be any Kanji at all), so if you are learning the language this is a great game to start with.

In conclusion, there is so much I want to say about this game, but so much I don't want to ruin, so all I can say is: GET THIS GAME!! 

Last Updated on Thursday, 30 July 2009 00:50
 
Welcome! PDF Print E-mail
Written by Administrator   
Wednesday, 20 May 2009 23:17

Welcome to A and R Vintage! We would like to eventually offer a plethora of information on retro and vintage gaming including "Games You May Have Missed" and tips for connecting old games to new technology.  We would also like to link to relevant information.

We are a pair of gamers who would love to spread our knowledge of games to others, as well as show the next generation of gamers the foundations of their current systems and favorite games.  Mario can fly around the galaxy all he wants today, but we believe it's fun to know that he flew from world to world with a whistle 20 years ago, and with wings on his hat 10 years after that. It's fun to know that you could simulate an ant colony in a backyard and life on an island before you could simulate the lives of humans.  It's fun to know that Sonic didn't even have Tails in his first game, let alone the plethora of characters that he interacts with today. It's fun to know that once, eight pieces of the triforce had to be found.  It's fun to know that Donkey Kong used to have an affinity for guy's girlfriends before he become obsessed with his hidden banana cove.  The characters that we know and love have stories that go back long before some gamers know.

Graphics used to require imagination, stories required your ideas of how those characters sounded when they spoke. Games had bleeps and bloops long before they had soundtracks provided by the Offspring. On the Atari, your pixel of a snowspeeder had to find the pixel that was an AT-AT in Star Wars, and it was still enjoyable.  Years later, the graphics became so intense that the objectives of the level were completely different and the snowspeeders that flew past yours had easily discernable characters piloting the ships.

We miss the pixels. 

Last Updated on Thursday, 30 July 2009 01:05
 


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